﻿#region Using Statements

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;

using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

#endregion

#region Disclaimer

/*
 
* Copyright (c) 2011, Michael T. Joiner All rights reserved.

* Redistribution and use in source and binary forms, with or without modification, are permitted provided that the following conditions are met:

* Redistributions of source code must retain the above copyright notice, this list of conditions and the following disclaimer.

* Redistributions in binary form must reproduce the above copyright notice, this list of conditions and the following disclaimer in the 
* documentation and/or other materials provided with the distribution.

* Neither the name of SagaEngine nor the names of its contributors may be used to endorse or promote products derived from this software 
* without specific prior written permission.

* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, 
* BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 
* SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL 
* DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 
* HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING 
* IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 
 */

#endregion

namespace SagaEngine
{
    public class GameOptions
    {
        #region Fields

        private Color _BackbufferColor;

        private bool _EnableVsync = true;

        private int _GameWindowWidth = 800;
        private int _GameWindowHeight = 600;

        private bool _IsFullScreen = false;

        #endregion

        #region Properties

        /// <summary>
        /// Gets or Sets the Back buffer color, when clearing the Graphics Device.
        /// </summary>
        public Color DefaultBackbufferColor
        {
            get { return _BackbufferColor; }
            set
            {
                _BackbufferColor = value;

                if (_BackbufferColor == null)
                    _BackbufferColor = Color.Black;
            }
        }

        /// <summary>
        /// Gets or Sets a value that indicates whether to sync with the display refresh rate or not.
        /// </summary>
        public bool EnableVsync
        {
            get { return _EnableVsync; }
            set { _EnableVsync = value; }
        }

        /// <summary>
        /// Gets or Sets the Height of the Game Window.
        /// </summary>
        public int GameWindowHeight
        {
            get { return _GameWindowHeight; }
            set { _GameWindowHeight = value; }
        }

        /// <summary>
        /// Gets or Sets the Width of the Game Window.
        /// </summary>
        public int GameWindowWidth
        {
            get { return _GameWindowWidth; }
            set { _GameWindowWidth = value; }
        }

        /// <summary>
        /// Gets or Sets a value indicates whether this game should be displayed in full screen mode.
        /// </summary>
        public bool IsFullScreen
        {
            get { return _IsFullScreen; }
            set { _IsFullScreen = value; }
        }

        #endregion

        public GameOptions() { }

        public static GameOptions Load(string fileLocation) { return default(GameOptions); }

        public static GameOptions Load(Stream stream) { return default(GameOptions); }
    }
}
